Technological
Empowerment

in Creative Arts

Connecting artists across borders to co-create the future of digital arts

Call for Competition is Open

Deadline for projects submission in

Days
Hours
Minutes
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Why Join TECA

From learning to exhibiting here is how TECA works

Connect with artists

Join a cross-border digital community of artists, cultural professionals and tech innovators

Collaborate on projects

Co-create and build projects with artists in other countries in real time, wherever you are

Get free mentorship

Take part in online courses, get help from experts, and build skills with cutting-edge tools

Showcase your work

Reach new audiences, international  collaborations and exhibit your work

Call or Competition

Propose your idea and join a cross‑border creative journey

TECA invites young artists, makers, students, performers, writers, designers, and creative experimenters (16+) from Bosnia and Herzegovina, Romania, and Serbia to submit their project ideas for the 2026 collaborative programme. 

  • teams of two or more from any combination of BiH, Romania, Serbia  
  • individuals* (who are open to collaborating with one or more international members from BiH, Romania, Serbia)
  • you are 16+  
  • have a digital project idea
  • have a desire to collaborate and learn 

You can submit any kind of creative project or idea. Examples below: 

  • Digital Artworks (digital illustration, motion graphic loop, generative visual, etc.) 
  • Video‑Based Works (short video, video portrait, collaborative montage, etc.) 
  • Sound‑Based Projects (soundscape, spoken‑word piece, audio collage, etc.) 
  • Interactive Digital Works (clickable story, browser‑based game, interactive map, etc.) 
  • AR / Mobile‑Based Projects (AR postcard, AR filter, “scan‑to‑reveal” 3D object, etc.) 
  • Digital Storytelling (online zine, multimedia diary, photo‑text narrative, etc.) 
  • Hybrid Digital Projects (projection on objects, QR‑code journey, phone‑activated experience, etc.) 
  • Concept Visualisations & Digital Prototypes (3D mockup, blender object prototype, speculative concept animation, etc.) 
  • Collaborative Digital Installations (multi‑screen collage, digital mosaic, online micro‑gallery, etc.) 
  • Any other hybrid project that can be created considering the international collaboration of the project.  

 

  • includes cross-border collaboration (no travelling supported) 
  • feasibility within the timeline (final project by May 20th, 2026) 
  • a clear artistic direction 
  • understandable intention 
  • technical feasibility and resource fit (AR/VR, digital fabrication, sound, video, installation, etc.) 
  • artistic and creative potential (Is it interesting, original, relevant) 

In three major exhibitions, one in each partner country (Romania, Serbia, Bosnia and Herzegovina), reaching both local and international audiences.

  • post your idea for a project 
  • connect with collaborators  
  • start working on your idea 
  • receive mentorship, technical support, and a path to showcase in early May. 
  • get selected for a showcase (9 teams) 
  • participate in the Makers Faire in Sarajevo and other exhibitions in Serbia and Romania. 

 

A Creative Europe co-funded programme implemented by

Iceberg+

Romania

FabLab

Bosnia and Herzegovina

Polyhedra

Serbia

Explore free Online Workshops

All sessions recording are available for the registered users recordings

(in English)

1. 3D Printing for Sculpting & Product Design

2 March
17:00 –
19:00

Participants learn about the additive manufacturing fundamentals, explore various materials and methods, and discover how to translate their artistic visions into tangible 3D printed artworks. The workshop aims to expand the participants’ toolsets, encouraging them to innovate and experiment with new forms of expression within their art.

2. Digital Imaging in Creative Arts

3 March
17:00 –
19:00

This introductory course provides emerging artists with a solid foundation in digital imaging. Participants will explore the differences between vector and raster graphics, understand color modes for print and screen, and learn essential tools for digital creation. Key concepts include working with layers, brushes, image resolution, transparency, opacity, and masking. The course emphasizes practical workflows and intercompatibility between common graphic design and imaging software. By the end of the program, participants will be able to create, edit, and export digital artworks optimized for both digital publishing and print production.

3. Computer Vision & AI in Art

4 March
17:00 –
19:00

Participants learn how to use computer vision and AI to innovate their artwork, either in Performative Art or literary Art (online/ offline).
Participants learn to harness the power of sentiment analysis, NLP, eye trackers, and cameras to enhance Performative or Literary Art, whether online or offline

4. Laser Cutting for Artists

5 March
17:00 –
19:00

Participants learn about the subtractive manufacturing fundamentals, explore various materials and methods, and discover how to translate their artistic visions into tangible artworks combining multiple technologies and materials. The workshop aims to expand the participants’ toolsets, encouraging them to innovate and experiment with new forms of expression within their art

5. XR/VR for Artists

6 March
12:00 –
14:00

The workshop is designed to introduce the principles of XR/VR technology to students with a creative background. Participants will learn the fundamental concepts of VR, including 3D scene creation, spatial design, interactivity, and basic VR hardware and software platforms. The course will cover the workflow for building VR applications using Unity and the XR Interaction Toolkit, including importing and arranging 3D assets, lighting, audio, teleportation, and object interaction. Students will gain hands-on experience designing their own VR environments and applying interactivity to create immersive artistic experiences. By the end of the module, students will be able to conceptualize, build, and present a simple VR application that reflects their creative vision.

6. General electronics for Artists

8 March
17:00 –
19:00

Participants learn about the subtractive manufacturing fundamentals, explore various materials and methods, and discover how to translate their artistic visions into tangible artworks combining multiple technologies and materials. The workshop aims to expand the participants’ toolsets, encouraging them to innovate and experiment with new forms of expression within their art

7. Electronics & Photonics

9 March
17:00 –
19:00

The course aims at introducing some aspects of light and light-matter interaction that is relevant for non-technical learners with affinity for simple programming and electronics. The course covers the basics of light and color perception by human eye, color temperature, some basic metrics for light used in lighting design, light sources with their advantages and limitations, and a practical project that involves light and light control. Participants will experiment with wave properties of light including diffraction, interference, polarization and will be inspired to explore how they can be applied creatively in art. No technical prerequisites are necessary for the course, but some common sense and willingness to learn is expected. The course is intended for art and design students, photographers, architects and other interested.

8. Cultural Entrepreneurship

10 March
17:00 –
19:00

Participants learn to become friends with the entrepreneurial aspect of their work, as they are responsible of securing the best results for their efforts. As creatives, artists struggle with management, administrative, and legal informations. To these issues we can add the need of funding. The entrepreneurship workshop comes to answer those bothering issues regarding Business Modelling, Product and Innovation Management, Go-to-Market Strategy, Communication, Intellectual property, Legal.

9. IoT Sensors in Performative Art

18 March
17:00 –
19:00

In the “IOT Sensors in Performative Art” workshop, participants delve into the creative realm of sensor applications in performances. Exploring haptic technology and not only, the workshop bridges the analog and digital worlds, offering a hands-on experience to integrate sensory elements into their artistic expressions.

Platform

Your creative collaboration tool

Find collaborators from across Europe

Develop your co-creation project

Showcase your work to the world

Creative Nexus

The Creative Nexus is the digital heart of the TECA project – an online platform built to connect artists across Romania, Serbia and Bosnia and Herzegovina.

Its mission is to spark cross-border collaboration, showcase innovative digital and traditional art, and create a continuous exchange between creatives, cultural organizations, and tech communities.

FAQ

TECA is a regional creative program connecting artists from Romania, Serbia, and Bosnia and Herzegovina to co‑create new works blending traditional and digital practices.

Artists from all disciplines—visual, digital, performing, craft‑based, interdisciplinary—who are open to collaboration and experimentation.

Teams get:

  • Mentorship from experienced creators and technologists
  • Access to prototyping tools and resources
  • Guidance for experimentation and development
  • Visibility through exhibitions and communication campaigns

In three major exhibitions, one in each partner country (Romania, Serbia, Bosnia and Herzegovina), reaching both local and international audiences.

No. Participation, mentorship, and exhibition activities are covered by the project.

Technological Empowerment in Creative Arts

CONTACTS

info@tecalab.eu

© 2026 TECA — Technological Empowerment in Creative Arts

Co-funded by the Creative Europe Programme of the European Union